2016年12月29日 星期四

加值 開獎 遊戲

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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text ctxt;
Text ctxt1;
Text ctxt2;
Text c1txt;
Text c2txt;
Text c3txt;
int Mmoney=0;
int cmoney1=0;
int cmoney2=0;
int cmoney3=0;
// Use this for initialization
void Start () {
Mmoney = 138;
mytxt=GameObject.Find("Canvas/Panel/Button/Text").GetComponent<Text>();
mytxt1=GameObject.Find("Canvas/Panel/Button (1)/Text").GetComponent<Text>();
ctxt=GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
ctxt1=GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
ctxt2=GameObject.Find("Canvas/Panel/Text (2)").GetComponent<Text>();
c1txt=GameObject.Find("Canvas/Panel/Button (2)/Text").GetComponent<Text>();
c2txt=GameObject.Find("Canvas/Panel/Button (3)/Text").GetComponent<Text>();
c3txt=GameObject.Find("Canvas/Panel/Button (4)/Text").GetComponent<Text>();
}

// Update is called once per frame
void Update () {
mytxt.text = Mmoney.ToString();
c1txt.text=cmoney1.ToString();
c2txt.text=cmoney2.ToString();
c3txt.text=cmoney3.ToString();
}
public void myfun() {
Mmoney = Mmoney + 1;

}
public void mygame() {
int rnum=0,rnum1=0;
rnum = Random.Range (0, 2);
rnum1=Random.Range(0,2);

mytxt1.text = rnum.ToString();
if (rnum == 0)
{
ctxt.text = "1";
ctxt1.text = "0";
ctxt2.text = "0";
cmoney1 = cmoney1 * 2;
cmoney2 = 0;
cmoney3 = 0;
Mmoney = Mmoney + cmoney1;
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
cmoney1=0 ; cmoney2=0;cmoney3=0;

}
if (rnum == 1)
{
ctxt.text = "0";
ctxt1.text = "1";
ctxt2.text = "0";
cmoney1 = 0;
cmoney2 = cmoney2 * 2;
cmoney3 = 0;
Mmoney = Mmoney + cmoney2;
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
cmoney1=0;cmoney2=0;cmoney3=0;

}
else if(rnum1 == 0)
{
ctxt.text = "0";
ctxt1.text = "0";
ctxt2.text = "1";
cmoney1 = cmoney1+0;
cmoney2 = cmoney2+0;
cmoney3 = cmoney3*2;
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F,0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)\
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)\
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(1.0F,0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)\
Mmoney = Mmoney + cmoney3;
cmoney1=0;cmoney2=0;cmoney3=0;

}

}
public void c1() {

cmoney1=cmoney1+1;

Mmoney = Mmoney - 1;

}
public void c2() {

cmoney2=cmoney2+1;

Mmoney = Mmoney - 1;

}
public void c3() {

cmoney3=cmoney3+1;

Mmoney = Mmoney -1;

}

}




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