2016年12月1日 星期四

人在 原地自轉

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將檔名改為 TransformFunctions


using UnityEngine;
using System.Collections;

public class TransformFunctions : MonoBehaviour
{
    public float moveSpeed = 10f;
    public float turnSpeed = 50f;
    
    
    void Update ()
    {
        if(Input.GetKey(KeyCode.UpArrow))
            transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
        
        if(Input.GetKey(KeyCode.DownArrow))
            transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);
        
        if(Input.GetKey(KeyCode.LeftArrow))
            transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);
        
        if(Input.GetKey(KeyCode.RightArrow))
            transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
    }
}


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using UnityEngine;
public class ExampleClass : MonoBehaviour
{ 
 void Update()
{ 
 // Rotate the object around its local X axis at 1 degree per second transform.Rotate(10*Vector3.right * Time.deltaTime); 
// ...also rotate around the World's Y axis transform.Rotate(Vector3.up * Time.deltaTime, Space.World); }
}

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