2016年12月29日 星期四

加值 開獎 遊戲

-----------------------------------------------------------------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text ctxt;
Text ctxt1;
Text ctxt2;
Text c1txt;
Text c2txt;
Text c3txt;
int Mmoney=0;
int cmoney1=0;
int cmoney2=0;
int cmoney3=0;
// Use this for initialization
void Start () {
Mmoney = 138;
mytxt=GameObject.Find("Canvas/Panel/Button/Text").GetComponent<Text>();
mytxt1=GameObject.Find("Canvas/Panel/Button (1)/Text").GetComponent<Text>();
ctxt=GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
ctxt1=GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
ctxt2=GameObject.Find("Canvas/Panel/Text (2)").GetComponent<Text>();
c1txt=GameObject.Find("Canvas/Panel/Button (2)/Text").GetComponent<Text>();
c2txt=GameObject.Find("Canvas/Panel/Button (3)/Text").GetComponent<Text>();
c3txt=GameObject.Find("Canvas/Panel/Button (4)/Text").GetComponent<Text>();
}

// Update is called once per frame
void Update () {
mytxt.text = Mmoney.ToString();
c1txt.text=cmoney1.ToString();
c2txt.text=cmoney2.ToString();
c3txt.text=cmoney3.ToString();
}
public void myfun() {
Mmoney = Mmoney + 1;

}
public void mygame() {
int rnum=0,rnum1=0;
rnum = Random.Range (0, 2);
rnum1=Random.Range(0,2);

mytxt1.text = rnum.ToString();
if (rnum == 0)
{
ctxt.text = "1";
ctxt1.text = "0";
ctxt2.text = "0";
cmoney1 = cmoney1 * 2;
cmoney2 = 0;
cmoney3 = 0;
Mmoney = Mmoney + cmoney1;
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
cmoney1=0 ; cmoney2=0;cmoney3=0;

}
if (rnum == 1)
{
ctxt.text = "0";
ctxt1.text = "1";
ctxt2.text = "0";
cmoney1 = 0;
cmoney2 = cmoney2 * 2;
cmoney3 = 0;
Mmoney = Mmoney + cmoney2;
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
cmoney1=0;cmoney2=0;cmoney3=0;

}
else if(rnum1 == 0)
{
ctxt.text = "0";
ctxt1.text = "0";
ctxt2.text = "1";
cmoney1 = cmoney1+0;
cmoney2 = cmoney2+0;
cmoney3 = cmoney3*2;
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F,0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)\
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)\
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(1.0F,0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)\
Mmoney = Mmoney + cmoney3;
cmoney1=0;cmoney2=0;cmoney3=0;

}

}
public void c1() {

cmoney1=cmoney1+1;

Mmoney = Mmoney - 1;

}
public void c2() {

cmoney2=cmoney2+1;

Mmoney = Mmoney - 1;

}
public void c3() {

cmoney3=cmoney3+1;

Mmoney = Mmoney -1;

}

}




2016年12月22日 星期四

可得分或失分














=========================================================
using UnityEngine; using System.Collections; using UnityEngine.UI; public class NewBehaviourScript : MonoBehaviour { Text mytxt; Text mytxt1; Text mytxt2; Text mytxt3; Text mytxt4; Text mytxt5; int mymoney1=100; int mymoney2=100; int mymoney3=100; // Use this for initialization void Start () { mytxt= GameObject.Find("Canvas/Panel/Text").GetComponent<Text>(); mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> (); mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> (); mytxt3 = GameObject.Find ("Canvas/Panel/Text3").GetComponent<Text> (); mytxt4 = GameObject.Find ("Canvas/Panel/Text4").GetComponent<Text> (); mytxt5 = GameObject.Find ("Canvas/Panel/Text5").GetComponent<Text> (); mytxt2.text =mymoney1.ToString (); mytxt3.text = mymoney2.ToString (); mytxt5.text = mymoney3.ToString (); } // Update is called once per frame void Update () { } public void myfun() { int num=0,num1=0,num2=0; num=Random.Range(0,2); num1=Random.Range(0,2); if (num == 0 ) { num1 = 1; num2 = 0; mymoney1 = mymoney1+0; mymoney2 = mymoney2+2; mymoney3 = mymoney3+0; } else if(num1 == 0) { num = 0; num2 = 1; mymoney1 = mymoney1+0; mymoney2 = mymoney2+0; mymoney3 = mymoney3+2; } else { num1 = 0; num2 = 0; mymoney1 = mymoney1+2; mymoney2 = mymoney2+0; mymoney3 = mymoney3+0; } mytxt.text = num.ToString (); mytxt1.text = num1.ToString (); mytxt4.text = num2.ToString (); mytxt2.text =mymoney1.ToString (); mytxt3.text = mymoney2.ToString (); mytxt5.text = mymoney3.ToString (); //Image img = GameObject.Find ("Image").GetComponent<Image> (); //img.color = UnityEngine.Color.red; //mytxt1.text =Random.Range(1,2).ToString(); //float translation = Time.deltaTime * 10; } public void myfun1() { mymoney1 = mymoney1 - 1; mytxt2.text = mymoney1.ToString (); } public void myfun2() { mymoney2 = mymoney2 - 1; mytxt3.text = mymoney2.ToString (); } public void myfun3() { mymoney3 = mymoney3 - 1; mytxt5.text = mymoney3.ToString (); } }

2016年12月15日 星期四

閃紅黃綠燈


-----------------------------------------------------------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Counter : MonoBehaviour {
int num;
double fMyWaitTime=2.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num %4;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();

if (countnum==0)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color (0.0F, 0.0F, 0.0F, 1.0F);

}

if (countnum==1)
{
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color (0.0F, 0.0F, 0.0F, 1.0F);
}
if (countnum == 2)
{
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color (1.0F, 1.0F, 0.0F, 1.0F);
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color (0.0F, 0.0F, 0.0F, 1.0F);
}
}



void mywait()
{

while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );

}

}

}

2016年12月1日 星期四

跑一圈


--------------------------------------------------------------------------------------
using UnityEngine;
using System.Collections;

public class NewBehaviourScript : MonoBehaviour
{

    Vector3[] T = new Vector3[4];
    // Use this for initialization
    void Start()
    {
        T[0] = new Vector3(4f, -6.161964e-17f, 3f);
        T[1] = new Vector3(-4f, -6.161964e-17f, 3f);
        T[2] = new Vector3(-4f, -6.161964e-17f, -4f);
        T[3] = new Vector3(4f, -6.161964e-17f, -4f);

    }
    int aa = 0;

    // Update is called once per frame
    void Update()
    {
        transform.position = Vector3.MoveTowards(transform.position, T[aa], 10 * Time.deltaTime);
        if (transform.position == T[aa])
            aa = (aa + 1) % 4;


    }
}

人在 原地自轉

-----------------------------------------------------------------------------
將檔名改為 TransformFunctions


using UnityEngine;
using System.Collections;

public class TransformFunctions : MonoBehaviour
{
    public float moveSpeed = 10f;
    public float turnSpeed = 50f;
    
    
    void Update ()
    {
        if(Input.GetKey(KeyCode.UpArrow))
            transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
        
        if(Input.GetKey(KeyCode.DownArrow))
            transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);
        
        if(Input.GetKey(KeyCode.LeftArrow))
            transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);
        
        if(Input.GetKey(KeyCode.RightArrow))
            transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
    }
}


----------------------------------------------------------------
using UnityEngine;
public class ExampleClass : MonoBehaviour
{ 
 void Update()
{ 
 // Rotate the object around its local X axis at 1 degree per second transform.Rotate(10*Vector3.right * Time.deltaTime); 
// ...also rotate around the World's Y axis transform.Rotate(Vector3.up * Time.deltaTime, Space.World); }
}

2016年11月10日 星期四

角色控制器

------------------------------------------------------------------------------------------------------------
 using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
        public GameObject obj_Player;
        // Use this for initialization
        void Start () {
       
        }
       
        // Update is called once per frame
        void Update ()
        {
               
                obj_Player = GameObject.Find("Sphere");
                if (Input.GetKeyDown (KeyCode.A)) {
                        obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
                } else if (Input.GetKeyDown (KeyCode.D)) {
                        obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
                } else if (Input.GetKeyDown (KeyCode.W)) {
                        obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
                } else if (Input.GetKeyDown (KeyCode.S)) {
                        obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
                }
        }
}
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unity材質與貼圖

Creating GUISkins



製作紋路   GIMP for Windows https://www.gimp.org/downloads/
設定格線 > 貼齊格線 > 矩形工具框出範圍 > 填入 黑色 >匯出PNG

回到 unity

下載磚塊材質,放在地板的物件
輸入:磚塊
直接把圖片拉到 plane 即可

3D的Unity遊戲


按下play鍵 ,操控a,w,s,d,左,前,後,右。
--------------------------------------------------------------------------------------------------------------------------
using UnityEngine;
using System.Collections;

public class player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.5f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.5f);
}
}
}

2016年11月4日 星期五

unity - slider 運用 控制顏色



-------------------------------------------------------------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;

public class NewBehaviourScript : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
public void myfun()
{
float rnum=0;
float gnum=0;
float bnum=0;

rnum=GameObject.Find("Slider").GetComponent<Slider>().value;
gnum=GameObject.Find("Slider1").GetComponent<Slider>().value;
bnum=GameObject.Find("Slider2").GetComponent<Slider>().value;

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
Text mytxt1=GameObject.Find("Text1").GetComponent<Text>();
Text mytxt2=GameObject.Find("Text2").GetComponent<Text>();

mytxt.text =rnum.ToString();
mytxt1.text =gnum.ToString();
mytxt2.text =bnum.ToString();

Image img = GameObject.Find ("Image").GetComponent<Image> ();
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
Image img3 = GameObject.Find ("Image3").GetComponent<Image> ();

img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
img1.color = new Color(0.0F, gnum, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
img2.color = new Color(0.0F, 0.0F, bnum, 1.0F); // (紅red,綠green,藍blue,透明)
img3.color = new Color(rnum, gnum,bnum, 1.0F); // (紅red,綠green,藍blue,透明)
}



}

2016年10月14日 星期五

時間計時器


===================================================================
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        DateTime dtNext;

        public Form1()
        {
            InitializeComponent();
        }

        private void label1_Click(object sender, EventArgs e)
        {
         

        }

        private void Form1_Load(object sender, EventArgs e)
        {
            dtNext = DateTime.Now.AddHours(2);
         

        }

        private void timer1_Tick(object sender, EventArgs e)
        {
            textBox1.Text = System.DateTime.Now.ToString();
            TimeSpan MySpan = dtNext.Subtract(DateTime.Now);

            string diffHour = Convert.ToString(MySpan.Hours);
            string diffMin = Convert.ToString(MySpan.Minutes);
            string diffSec = Convert.ToString(MySpan.Seconds);
            label1.Text = "還有" + diffHour + " 時 " + diffMin + " 分 " + diffSec + " 秒 ";

        }

        private void button1_Click(object sender, EventArgs e)
        {
            timer1.Enabled= true;
        }

        private void button2_Click(object sender, EventArgs e)
        {
            timer1.Enabled= false;
         

        }

        private void textBox1_TextChanged(object sender, EventArgs e)
        {

        }
    }
}

2016年10月7日 星期五

剪刀石頭布 隨機亂數


===================================================================
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            Random crandom = new Random();
            int myrandom = crandom.Next();
            int c = myrandom % 3 + 1;
            textBox1.Text = "亂數"+ c.ToString();
            if (c == 1)
            {
                button2.Visible = true;
               
            }
            if (c == 2)
            {
                button3.Visible = true; 
              
            }
            if (c == 3)
            {
                button4.Visible = true;
            
            }
        }

======================================================================

隨著亂數出現圖片

================================================================
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            Random crandom = new Random();
            int myrandom = crandom.Next();
            int c = myrandom % 3 + 1;
            textBox1.Text = "亂數"+ c.ToString();
            if (c == 1)
            {
                button2.Visible = true;
                button3.Visible = false;
                button4.Visible = false;
            }
            if (c == 2)
            {
                button3.Visible = true;
                button2.Visible = false;
                button4.Visible = false;
            }
            if (c == 3)
            {
                button4.Visible = true;
                button2.Visible = false;
                button3.Visible = false;
            }
        }

        private void button2_Click(object sender, EventArgs e)
        {

        }

        private void textBox1_TextChanged(object sender, EventArgs e)
        {

        }

        private void Form1_Load(object sender, EventArgs e)
        {
            button2.Visible = false;
            button3.Visible = false;
            button4.Visible = false;
        }
    }
}