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將檔名改為 TransformFunctions using UnityEngine; using System.Collections; public class TransformFunctions : MonoBehaviour { public float moveSpeed = 10f; public float turnSpeed = 50f; void Update () { if(Input.GetKey(KeyCode.UpArrow)) transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime); if(Input.GetKey(KeyCode.DownArrow)) transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime); if(Input.GetKey(KeyCode.LeftArrow)) transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime); if(Input.GetKey(KeyCode.RightArrow)) transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime); } }----------------------------------------------------------------
using UnityEngine;
public class ExampleClass : MonoBehaviour
{
void Update()
{
// Rotate the object around its local X axis at 1 degree per second transform.Rotate(10*Vector3.right * Time.deltaTime);
// ...also rotate around the World's Y axis transform.Rotate(Vector3.up * Time.deltaTime, Space.World); }
}
{
void Update()
{
// Rotate the object around its local X axis at 1 degree per second transform.Rotate(10*Vector3.right * Time.deltaTime);
// ...also rotate around the World's Y axis transform.Rotate(Vector3.up * Time.deltaTime, Space.World); }
}
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